![]() Increased chance of blocking/faster blocking (10/15 or 20/30 respectively)īelt affixes aren't very flashy, and unique belts aren't that hard to find.Paladin Skills (+2 to all or individual trees).Shields are almost completely invalidated by Spirit, which is much easier to make and has far better stats. Defense per level (+3 per character level).Unfortunately, none of the unique mods for any of the crafted armors stand out, though they're still potentially better than many rares. Assassin skills (up to +2).none of the other classes, except Barbarian (which can do way better with his class specific helms), can get +skills from helms.ĭiablo II: Resurrected Review - Pile Of Old BonesĬrafted armor faces off against powerful uniques and runewords, typically requiring a good chunk of resistances, +skills, and stats in order to keep up. ![]() I could have sworn I've seen a lot of variation of mods on helms. Helms have a bafflingly tiny number of affixes, and aside from +skills and +life/mana, most of them aren't good. The relevance of crafted helms is further hurt by the fact that there are many very strong options for rare, unique, and even set helms, not to mention circlets that can be gambled to have a variety of strong mods. Could create amusing results though.Īll the helm recipes are essentially not relevant for the late game, with the possible exception of blood helms for their deadly strike mod. There are so many affixes for weapons, and so many of them that are pretty useless, that it'd take an insane amount of tries to make anything good. The short answer is that I don't think it's worth it.
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